Accessibility Statement
Our goal
We aim for Ghant — both the app and this website — to meet the Web Content Accessibility Guidelines (WCAG) 2.1, Level AA as our target standard, and to follow the built-in accessibility frameworks on iOS and Android. This is a target we are actively working toward, not a finished state.
What Ghant supports today
- Screen-reader support on core screens. The home screen, the game table (players, your cards, the turn timer, emotes), the daily-reward and in-game dialogs, the shop, and the sign-in and account forms are labelled for VoiceOver (iOS) and TalkBack (Android). Your cards are spoken by name (for example "Ten of hearts") and are played with the screen reader's own double-tap, so play does not depend on the swipe gesture.
- Spoken game events. Whose turn it is, Ghant calls and their outcome, and table messages are announced aloud for screen-reader players.
- Reduced motion. If you turn on "Reduce Motion" (iOS) or "Remove animations" (Android) in your device settings, Ghant honors it — animated transitions, pulses, and celebratory effects are dialed back automatically.
- Reduce transparency. With iOS "Reduce Transparency" on, translucent panels become solid for easier reading.
- Autofill on forms. Email and password fields declare their purpose so your password manager and OS autofill can fill them.
- No flashing content. Ghant contains nothing designed to flash at rates known to trigger seizures.
- Website. This site uses semantic landmarks and headings, a skip-to-content link, visible keyboard focus, and honors reduced-motion; it works with keyboard navigation and browser zoom.
Where we are partially conformant
We are candid that Ghant is partially conformant with WCAG 2.1 AA — strong coverage on the core screens above, with work remaining. Specifically: screen-reader labelling of some secondary screens (leaderboards, league, friends, tutorial and setup flows) is still being extended; a few low-emphasis text colors need contrast fixes on lighter backgrounds; and behavior at the largest system text sizes and every touch target's size still need a full device pass. The game plays in portrait only, which is an intentional design choice for one-handed phone play.
How we're improving
Accessibility is ongoing work for us. Current priorities are finishing screen-reader labels on the remaining screens, resolving the flagged color contrast on lighter surfaces, auditing large-text and touch-target sizing on real devices, and testing a full round end-to-end with VoiceOver and TalkBack users before we describe any screen as fully conformant.
Tell us about a barrier
If you hit an accessibility barrier in Ghant, we want to hear about it — your reports directly shape what we fix next. Please email asifb.ny@gmail.com with:
- the device and operating system you're using,
- the assistive technology, if any (for example VoiceOver or TalkBack), and
- what you were trying to do and what got in the way.
We aim to respond within a reasonable time and to offer help or a workaround where we can.
This statement
This statement applies to the Ghant mobile app and the website at `fluffycat-ops.github.io/ghant`. We review it as the app changes and update the date above when it does.